MinHearDistance 50.0				// was 50.0
MaxHearDistance 500.0				// was 400.0
MinViewDistance 50.0				// was 50.0
MaxViewDistance 500.0				// was 400.0
MinHalfViewAngle 50.0				// was 20.0
MaxHalfViewAngle 120.0				// was 110.0
UnalertedViewDistanceFactor 0.55	// was 0.5
UnalertedViewAngleFactor 0.6		// was 0.5
SilencerFactor 0.062				// was 0.25
DefaultMercHalfViewAngle 110.0		// was 110.0, used for human non-guarding players. Always overrides perception calculated values to avoid hassle with detecting items etc.
DefaultMercViewDistanceFactor 1.0	// was 0.5, used for human non-guarding players
GuardingMercViewAngleFactor 0.5		// was 0.5, used for human guarding players
OccludedHearability 0.3				// was 1.0 (well okay it didn't exist at all)

// Values in ENoise:

// kNoise_BulletImpact, // << is reduced to SilencerFactor for guns with silencer
Noise(800)
// kNoise_Explosion
Noise(5000)
// kNoise_GrenadeBounce
Noise(200)
//kNoise_AIUnalertedBaseNoise
Noise(100)
//kNoise_CharacterClimbing
Noise(120)
//kNoise_GunShot // << is reduced to 1/4 for guns with silencer
Noise(2400)
// kNoise_CallHelp
Noise(4000)
// kNoise_DoorOpenClose
Noise(50)
// kNoise_DoorUseKey
Noise(100)
// kNoise_DoorPickLock
Noise(70)
// kNoise_DoorCrowbar
Noise(1200)
// kNoise_CharacterMoveRun
Noise(1200)
// kNoise_CharacterMoveWounded
Noise(500)
// kNoise_CharacterMovePatrol
Noise(450)
// kNoise_CharacterMoveAiming
Noise(250)
// kNoise_CharacterMoveWalk
Noise(450)
// kNoise_CharacterMoveCrouch
Noise(40)
// kNoise_CharacterMoveLying
Noise(30)


